However, due to the denizen’s meddling, the overly-suspicious consorts constantly overthink things, and disbelieve anyone who tries to give them directions. The giant maze-like surface of the planet seems impossible to figure out at first, but it’s actually fairly straightforward to navigate once you get the hang of it. The potential land of a Thief of Mind might be LOLAL, or the Land of Logic and Labyrinths. The inversion of a Thief of Mind is a Page of Heart one who passively exploits individuality, soul, and emotion. Possessing the ability to steal someone’s mind by merely thinking about it means they would probably rely less on conventional manipulation tactics. Post God-tiering, they would probably become a bit less enigmatic with their manipulation habits. Knowing that it would make them stronger, they almost certainly would try to reach Godhood - be it out of pride, or just logical decision making. Robbing others of logical reasoning and stealing their secrets out from under them, all while subtly pushing others to act in a way that benefits their ultimate plan - and maybe even making them think it was their idea to begin with!Īctual ascension might be difficult (it usually is) but a Thief of Mind definitely wouldn’t be one to back down from fear. Prior to God-tiering, a Thief of Mind would be an extremely bewildering person to be around. The role of a Thief of Mind in a typical session would be an active one taking out imps, stealing info for battle plans, and fighting the Derse royalty. A Thief of Mind would be a powerful ally - but due to their often self-serving nature they might not stay that way, and might instead become a dangerous enemy. Mind players tend to be subtle, cunning, and manipulative, though it should be said that that is not necessarily a bad thing.Ī Thief of Mind would possess the ability to steal Mind in the form of intelligence, thought, or decisions from opponents or teammates and hoard it for themselves. Mind is the aspect of intelligence, awareness, and decision-making. Thieves tend to be dramatic and self-righteous, so it is often difficult for them to keep friends, in spite of their charisma. They move their aspect from one location to another, often hoarding it for themselves. Thieves are the active half of the allocation classes, with its counterpart being the Rogue.
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